![]() I’ve completed my BASIC 10-Liner contest entry, download on itch.io (updated : I made it pour in from random starts, rather than top of screen, looks somewhat more like the old intro.) Author mdhughes Posted on Categories art, Atari, Matrix, retrocomputing, star Tags art, Atari, Matrix, retrocomputing, star 1 Comment on Matrix Rain for Atari Nanorogue2 in BASIC ![]() Take out the POKE 756,204 line if you don’t like that.) (updated almost immediately: I realized on XL machines I can turn on accented characters instead of graphics blocks. I use PEEK(764)=255 and then re-POKE it to test if there’s a waiting key, but then use GET to read it in ATASCII instead of scan code. Not any really interesting coding tricks, except I replaced POSITION:? with POKE for speed. Or any key that doesn’t exit will clear it. It’ll go into attract mode eventually, which I think is cool, add 11 POKE 77,0 to disable it. Matriculated Rain: matrix.atr: Download, unzip, load in your Atari 8-bit computer or emulator of choice (Atari800MacX: ⌘D, select this as D1), and reboot (Atari800MacX: sh-F5).I haven’t seen the new movie yet, but I was in a mood to do something this primitive. State of that world is uncertain.Īuthor mdhughes Posted on Categories Atari, gamedev, indiedev, RPG, videogames Tags Atari, gamedev, indiedev, RPG, videogames Matrix Rain for Atari But I’d like to test it more than once with other Humans and also not get infected with plague. And with Hasbro’s sabre-rattling at the OGL and “One D&D”, I’m inclined to just ship only the sword & planet game, and turn the rest into world books for it. So I have my “original dungeon game” retroclone, and my much nicer sword & planet game, and a couple tiny gamelets. Every online group I try flakes out so fast they may be composed entirely of microscopic black holes. Fuck this third goddamned plague year, which has made playing & playtesting RPGs just a nightmare. Worth spending some time on this and then never looking at it again. And I have my 3D game which never got shipped, just shown as demos. But Perilar, and some utility stuff, and maybe patch Brigand to be paid-up-front instead of IAP and say “this is what you could’ve had!”. Should I even bother with Castles? I liked the underlying game but the UI is unbelievably shit, I had no idea what I was doing and limited by iPhone 1 screen/UI constraints. Beg for patreon support which I need to be better about giving you goodies in return for your cash, my fine patrons. Down side is, can’t really charge money for this. ![]() Put it in an ATR file, with an Atari emulator as seen on. One nice part with Atari 8-bits is, shipping is easy. I’ve been borderline to making a new language that compiles to 6502 ASM, but I know I’m lazy at tools-to-make-tools support. Needs so much mapping & writing before I even start, but all the technical side is easy for me.Ĭurrently Atari stuff’s in TurboBASIC-XL which is less bad than you’d think, but still really sucks compared to having a modern language both Pascals and C’s I have access to are less useful. I don’t actually know of anything like this design, tho original Zelda & Metroid are the parents (I clearly don’t understand genetics) of all such games. Open world action-adventure game I’ve got a bit of design for (in my paper sketchpad! Not even on the computer!), it could either be Scheme or Atari 8-bit or whatever. Dungeon crawler with no purpose but it’s cute, was meant to be a ZX SpecNext game but that’s still not shipped after 2 years so… It’s now at like 30% done, but I have some vision for it. I have this at like 60% functionality, map generation’s beautiful, and fuck-all for story, it’s fine, same shipping problems, so much I need to think about if I get it to a playable state. Don’t ask a developer to praise their own software, you know? None of these are amazing but some are nice. Multiple small Scheme programs & games, once I do that ship day I may just make a bunch of binaries. It ballooned past my original tiny roguelike design long ago, but it’s still not that big. Needs at most weeks of work, and then I can take a day and grind out binaries for various platforms (UUUUuuuugh Windows & Linux suck so much to interact with Mac does for different reasons), ship it. ![]() You know what would be amazing? A language as technically awesome as Scheme, with Python’s friendly community. I still have to block some people in IRC because they won’t STFU or tolerate anyone Doing Things in Unapproved Manner. Schemers in general are annoying but less annoying than LISPers, so if the LISP community pissed you off, Scheme’s might be 50% less toxic. In case it’s not clear, Chez Scheme and Thunderchez. Scheme for local problems, sysadmin tasks, just general dorking around on the computer: ?, best decision I’ve made in some time.OK, thinking about projects time, what I’ve done with my 3-year summer vacation (extended, 2022 edition).
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